The Last Of Us Part I V1 1 0rune -
What the pieces likely mean
: The initial shader compilation on the main menu, which previously took up to an hour on some systems, now finishes in a fraction of the time. 4. Bug Fixes and QoL UI Updates
: It bundled all previous incremental hotfixes into one stable installer.
This article provides a comprehensive look at the update, commonly associated with the RUNE scene release, detailing what it fixed, how it changed the game, and the current state of Joel and Ellie's journey on PC. The Rocky Road to PC Optimization
📌 : Version 1.1.0 was the moment The Last of Us Part I became a "good" PC game, and the RUNE release made that version highly accessible to a global audience. the last of us part i v1 1 0rune
Upon release, The Last of Us Part I on PC suffered from high VRAM usage, long shader compilation times, and frequent crashes. The v1.1.0 update was the "big one" that addressed the core grievances of the player base. Key Improvements in v1.1.0:
: AMD Radeon RX 470 (4 GB) or NVIDIA GeForce GTX 1050 Ti (4 GB) Storage : 100 GB SSD recommended Recommended Requirements (1080p / 60 FPS / High Settings) OS : Windows 10 / 11 (64-bit) Processor : AMD Ryzen 5 3600X or Intel Core i7-8700 Memory : 16 GB RAM
: Added specifically to accommodate older hardware and handhelds.
The jump from v1.0.5 to v1.1.0 was massive. For context, v1.0.1 through v1.0.5 were emergency band-aids. v1.1.0 was the "rebuilding the foundation" update. What the pieces likely mean : The initial
| Component | Minimum | Recommended | |-----------|---------|--------------| | | Windows 10 (1909 or newer) | Windows 10 (1909 or newer) | | CPU | AMD Ryzen 5 1500X / Intel Core i7-4770K | AMD Ryzen 5 3600X / Intel Core i7-8700 | | RAM | 16 GB | 16 GB | | GPU | NVIDIA GTX 970 (4 GB) / AMD RX 470 (4 GB) | NVIDIA RTX 2070 Super (8 GB) / AMD RX 5700 XT (8 GB) | | Storage | 100 GB SSD (recommended) | 100 GB SSD (recommended) |
| Build Version | Average FPS (RTX 3060, 1080p/Medium) | Shader Compilation Stutter | VRAM Leak | |---|---|---|---| | v1.0.1 (Launch) | 42 fps | Severe (every 30 sec) | Yes (crashes after 90 min) | | v1.0.5 | 51 fps | Moderate | Partially fixed | | | 68 fps | Minor (only on new zones) | Fixed | | v1.1.2 (Current) | 70 fps | Very Minor | Fixed |
Improved overall speeds for shader building, though this patch triggers a full rebuild upon first launch. Crash Fixes:
In this article, we will dissect everything you need to know about v1.1.0, why the “Rune” tag matters, the technical improvements over the launch version, and whether this is finally the definitive way to experience the apocalypse on PC. This article provides a comprehensive look at the
Watch these performance reviews and optimization guides for patch v1.1.0:
The Last of Us Part I v1.1.0 RUNE represents a significant milestone in the PC version’s post‑release lifecycle. It combines the most impactful performance patch with a clean, well‑known crack from a respected group. For those who cannot or choose not to purchase the game, this release offers a playable, reasonably stable way to experience Joel and Ellie’s journey on PC.
Balanced hardware utilization, dramatically improving the 1% and 0.1% frametime lows to eliminate micro-stutters. 2. Crash Resolution
: The update included fixes for accessibility features, ensuring the Navigation Assistance directional icons work correctly without clipping through the character model.
The technical differences between the launch version (v1.0.1.0) and the v1.1.0 RUNE release are substantial. Performance Metric Launch Version (v1.0.1.0) v1.1.0 Patch / RUNE Release 30 to 60 minutes 10 to 15 minutes Average Frame Rates Highly erratic; frequent drops below 40 FPS 15-20% increase; smoother frame pacing VRAM Usage (8GB Cards) Constant Max Out / Crashing on High Stable on Medium-High settings CPU Bottlenecking 100% spikes causing audio desync Balanced distribution across CPU threads Shader Cache Improvements
The (released shortly after launch) aimed to address:
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