💡 : Use a small "one square overlap" on your paper presets in Dungeondraft to make taping physical printed sheets together much easier.
Change the time of day (from bright sunlight to pitch black).
You can blend up to four different terrain textures (e.g., grass, dirt, sand, rock) using a brush tool to create realistic natural transitions.
| | Information | | --- | --- | | Version | 1.0.2.4 | | Release Type | Stable / Patch | | Release Date | Approximately early-to-mid 2021 | | Platforms | Windows, macOS, Linux (via Wine/Proton) | Dungeondraft 1.0.2.4
When you export your map as a .dd2vtt file, it saves more than just an image. It embeds data for: (for line-of-sight and fog of war).
: Improved navigation for the Walls and Paths tools with wider menus to better accommodate large asset libraries. Workflow Improvements
To build maps effectively in 1.0.2.4, consider utilizing this standard cartographic workflow: 💡 : Use a small "one square overlap"
: Add rivers or ponds early, as they dictate the flow of the rest of the map. 2. Structural Layout 🏰 Buildings should feel lived-in and functional.
Excellent for detailed, story-driven assets, prefabs, and modern/fantasy crossovers.
Expanded the interface sidebars for walls and paths to make finding assets easier. Measuring Tool: | | Information | | --- | --- | | Version | 1
This version was particularly praised for its and ability to produce professional-looking maps in just minutes. Its DRM-free , offline functionality also made it a favorite for users who prefer to own their tools outright.
To run Dungeondraft 1.0.2.4 smoothly, your system needed to meet the following modest requirements:
: This toggle allowed creators to blend native water textures directly into painted terrain edges without an artificial, heavy line separating them.